using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { /** Abstract archetype resource to setup the translucency of a material */ [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Scatterer.svg") ] public abstract partial class FoliageTranslucencySettings:Resource { public abstract void ApplyTranslucency( Material material, FoliageRenderLayer layer ); } }