using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/CCGravity.svg")] public partial class ImpactForce:Resource { [Export] public Curve forceOverTime; [Export] public float maxForce; [Export] public Curve freezeOverTime; [Export] public float duration; [Export] public Vector3 direction; } }