using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass] public partial class SetCharacterControllerAction:Action { [Export] public CharacterControllerAction characterControllerAction; [Export] public bool enabled = true; protected override void _OnTrigger() { if ( characterControllerAction == null ) { return; } characterControllerAction.enabled = enabled; } } }