using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class SetActiveCamera:CameraSlotSelector { [Export] public VirtualCamera3D virtualCamera; [ExportGroup( "Create Slot")] [Export] public bool createSlotIfNotPresent = true; [Export] public SelectorFlag[] slotFlags; public override VirtualCamera3DSlot GetCameraSlot() { var vm = VirtualCamera3DManager.Get(); var slot = vm.GetSlot( virtualCamera ); if ( slot == null ) { slot = vm.CreateChild(); slot.camera = virtualCamera; slot.flags = slotFlags; vm.RefreshSlots(); } return slot; } } }