using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass,Icon("res://addons/rokojori_action_library/Icons/Interactable.svg")] public partial class Interactable:Node3D, iEnablable { [Export] public bool enabled = true; public bool IsEnabled() => enabled; public void SetEnabled( bool enabled ) { this.enabled = enabled; } [Export] public Action onInteraction; } }