using System.Collections; using System.Collections.Generic; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class FrameSmoothingTableGenerator:Node { [Export] public string path; [ExportToolButton( "Compute")] public Callable ComputeButton => Callable.From( Compute ); async void Compute() { await FrameSmoothingTable.ComputeAndSaveTable( this, path ); } } }