using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { [Tool] [GlobalClass] public partial class LitBaker:_XX_MultiTextureBaker { [Export] public LitBakingPass litBakingPass = new LitBakingPass(); protected override void _IntitializePasses() { _SetPasses( litBakingPass ); } } }