using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { public enum BakingTargetType { Albedo, Normals, Depth, UV, Lit, Occlusion, Roughness, Metallic, ORM, Custom } [Tool] [GlobalClass] public partial class BakingTarget:Resource { [Export] public BakingTargetType type; [Export] public string customType; } }