using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class Vector3PropertyName : ShaderPropertyName { public void Set( Material material, Vector3 value ) { _Set( material, value ); } public Vector3 Get( Material material ) { return _Get( material, Vector3.Zero ); } public static Vector3PropertyName Create( string name ) { var p = new Vector3PropertyName(); p.propertyName = name; return p; } } }