using Godot; using System.Collections.Generic; namespace Rokojori { public partial class NetworkBackend:Node { protected NetworkSessionConnectionState _state; protected string serverIP = "127.0.0.1"; protected int port = 1984; protected int maxMembers = 32; protected NetworkManager _manager; protected ExtendedNetworkSessionManager _sessionManager; protected ExtendedNetworkTransport _transport; public void InitializeBackend( NetworkManager manager, ExtendedNetworkSessionManager sessionManager, ExtendedNetworkTransport transport ) { _manager = manager; _sessionManager = sessionManager; _transport = transport; } protected void AssignSessionRequestVariables( NetworkSessionRequest request ) { if ( request == null ) { return; } if ( request.serverIP != null ) { serverIP = request.serverIP; } if ( request.port > 0 ) { port = request.port; } if ( request.maxMembers > 0 ) { maxMembers = request.maxMembers; } } public virtual void StartSession( NetworkSessionRequest sessionRequest ) { } public virtual void JoinSession( NetworkSessionRequest sessionRequest ) { } public virtual void LeaveSession() { } public virtual void SendMessage( byte[] bytes, List targetMembers, bool reliable = true ) { } } }