using Godot; namespace Rokojori { [GlobalClass, Icon("res://Scripts/Rokojori/Rokojori-Action-Library/Icons/RJActionList.svg") ] public partial class ActionList : RJAction { [Export] public RJAction[] actions; [Export] public bool triggerDirectChildren = true; public override void _OnTrigger() { if ( actions != null ) { for ( int i = 0; i < actions.Length; i++ ) { Actions.Trigger( actions[ i ] ); } } if ( ! triggerDirectChildren ) { return; } var childCount = GetChildCount(); for ( int i = 0; i < childCount; i++ ) { var action = GetChild( i ) as RJAction; if ( action == null ) { continue; } Actions.Trigger( action ); } } } }