using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class Vector2IPropertyName : ShaderPropertyName { public void Set( Material material, Vector2I value ) { _Set( material, value ); } public Vector2I Get( Material material ) { return _Get( material, Vector2I.Zero ); } public static Vector2IPropertyName Create( string name ) { var p = new Vector2IPropertyName(); p.propertyName = name; return p; } } }