using Godot;


namespace Rokojori
{ 
  public class Sensors
  {
    public static bool IsDown( Sensor sensor, int device = 0 )
    {
      return sensor == null ? false : sensor.IsDown( device );
    }

    public static bool IsActive( Sensor sensor )
    {
      return sensor == null ? false : sensor.isActive;
    }

    public static float GetValue( Sensor sensor, float scale = 1, float deadZone = 0.3f )
    {
      if ( sensor == null )
      {
        return 0;
      }

      var rawValue = sensor.value;

      var clamped = MathX.NormalizeClamped( rawValue, deadZone, 1 );

      return clamped * scale;
    } 

    public static float PolarAxis( Sensor negative, Sensor positive, float scale = 1, float deadZone = 0.3f )
    {
      return GetValue( negative, -scale, deadZone ) + GetValue( positive, scale, deadZone );
    }
  }
}