using Godot; namespace Rokojori { [GlobalClass,Icon("res://Scripts/Rokojori/Rokojori-Action-Library/Icons/RJSensor.svg")] public partial class InputSensor : RJSensor { [Export] public string inputActionName = ""; float _value = 0; bool _wasActive = false; bool _isActive = false; public override float GetValue() { return _value; } public override bool IsActive() { return _isActive; } public override bool WasActive() { return _wasActive; } public override void UpdateValue( float value ) { _value = value; _wasActive = _isActive; _isActive = _value > 0; } public override void _Process( double delta ) { var inputValue = Input.GetActionRawStrength( inputActionName ); UpdateValue( inputValue ); } } }