using Godot; using System.Collections.Generic; namespace Rokojori { public class NetMember { public virtual void ReadMember( BitView view ) { } public virtual void WriteMember( BitView view ) { } } public class TypedNetMember<T>:NetMember { NetworkDataType<T> dataType; public T value; public TypedNetMember( NetworkDataType<T> dataType, T value ) { this.dataType = dataType; this.value = value; } public override void ReadMember( BitView view ) { value = dataType.ReadData( view ); } public override void WriteMember( BitView view ) { dataType.WriteData( view, value ); } } }