using Godot; using System.Collections.Generic; namespace Rokojori { public partial class RDContext { protected List _messages = new List(); public List messages => _messages; public bool logMessages = true; public int messageLogLevel = Messages.GetLevel( MessageType.Info ); public bool HasError() { return Messages.HasError( _messages ); } public void Error( params object[] messages ) { var message = RJLog.GetLogString( messages ); Messages.Error( _messages, message ); if ( logMessages ) { RJLog.Log( message ); } } public void Warning( params object[] messages ) { var message = RJLog.GetLogString( messages ); Messages.Warning( _messages, message ); if ( logMessages && Messages.GetLevel( MessageType.Warning ) >= messageLogLevel ) { RJLog.Log( message ); } } public void Info( params object[] messages ) { var message = RJLog.GetLogString( messages ); Messages.Info( _messages, message ); if ( logMessages && Messages.GetLevel( MessageType.Info ) >= messageLogLevel ) { RJLog.Log( message ); } } public void Verbose( params object[] messages ) { var message = RJLog.GetLogString( messages ); Messages.Verbose( _messages, message ); if ( logMessages && Messages.GetLevel( MessageType.Verbose ) >= messageLogLevel ) { RJLog.Log( message ); } } } }