using Godot; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class RDGraphCompositorEffect:RokojoriCompositorEffect { protected RDGraph _graph; public RDGraph graph => _graph; protected override void OnInitialize() { _graph = new RDGraph( context ); } protected override void RenderView() { _graph.ProcessForView(); } } }