using Godot; using Rokojori; using System.Collections.Generic; namespace Rokojori { public interface GizmoDrawer { void DrawGizmo( EditorNode3DGizmoPlugin gizmoPlugin, EditorNode3DGizmo gizmo ); } public interface GizmoDrawerWithHandles:GizmoDrawer { string GetHandleName( EditorNode3DGizmo gizmo, int handleId, bool secondary ); Variant GetHandleValue( EditorNode3DGizmo gizmo, int handleId, bool secondary ); void SetHandle( EditorNode3DGizmo gizmo, int id, bool secondary, Camera3D camera, Vector2 point ); void CommitHandle( EditorNode3DGizmo gizmo, int id, bool secondary, Variant restore, bool cancel ); /* public string GetHandleName( EditorNode3DGizmo gizmo, int handleId, bool secondary ) { return ""; } public Variant GetHandleValue( EditorNode3DGizmo gizmo, int handleId, bool secondary ) { return Variant.From( 0 ); } public void SetHandle( EditorNode3DGizmo gizmo, int id, bool secondary, Camera3D camera, Vector2 point ) { } public void CommitHandle( EditorNode3DGizmo gizmo, int id, bool secondary, Variant restore, bool cancel ) { } */ } }