using Godot; namespace Rokojori { [GlobalClass, Tool ] public partial class LookAt : RJAction { [Export] public Node3D lookTarget; [Export] public Node3D lookFrom; public override void _Process( double delta ) { _OnTrigger(); } public override void _OnTrigger() { if ( lookFrom == null || lookTarget == null ) { return; } lookFrom.LookAt( lookTarget.GlobalPosition ); } } }