using Godot; namespace Rokojori { // Generated by ShaderClassGenerator public class ${ShaderName}Shader { public static readonly CachedResource shader = new CachedResource( "${ShaderResourcePath}" ); ${ShaderStaticPropertyNames} } [Tool] [GlobalClass] public partial class ${ShaderName}Material:CustomMaterial { ${MaterialPresets} ${ShaderInstancePropertiesDeclarations} public ${ShaderName}Material() { Shader = ${ShaderName}Shader.shader.Get(); ${ShaderInstancePropertiesInitializers} } } }