using Godot; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorGroup.svg")] public partial class KeyboardDevice: SensorDevice { public override LocalizedString GetDeviceName() { return LocaleText.Create( "Keyboard" ); } public override bool ContainsSensor( Sensor sensor ) { return ReflectionHelper.IsTypeOneOf( sensor, typeof( KeySensor ) ); } public override bool ContainsIcon( InputIcon icon ) { return ReflectionHelper.IsTypeOneOf( icon, typeof( KeyIcon ) ); } } }