using Godot; using System.Collections.Generic; namespace Rokojori { public enum GamePadDeviceType { XBox, PS, Switch } [Tool] [GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorGroup.svg")] public partial class GamePadDevice: SensorDevice { [Export] public int deviceIndex = 0; [Export] public string deviceName; [Export] public GamePadDeviceType deviceType = GamePadDeviceType.XBox; public override LocalizedString GetDeviceName() { return LocaleText.Create( deviceName ); } public override bool ContainsSensor( Sensor sensor ) { return ReflectionHelper.IsTypeOneOf( sensor, typeof( GamePadAxisSensor ), typeof( GamePadButtonSensor ) ); } public override bool ContainsIcon( InputIcon icon ) { return ReflectionHelper.IsTypeOneOf( icon, typeof( GamePadAxisIcon ), typeof( GamePadButtonIcon ) ); } } }