using System.Collections; using System.Collections.Generic; using Godot; using System; namespace Rokojori { [GlobalClass,Tool] public partial class SplinesDeformerSettings:Resource { [Export( PropertyHint.Range, "0,1")] public float targetSmoothing = 0f; [ExportGroup( "Spline Settings")] [Export] public float splineMaxDistance = 1000f; [Export] public float splineMinDistance = 0f; [Export] public int splineMappingResolution = 40; [Export] public int splineMappingDepth = 3; } }