using Godot; using System.Collections.Generic; namespace Rokojori { public enum AppPlatformOS { Windows, MacOS, iOS, Android, MetaHorizonOS, Switch, Switch2, PS4, PS5, XBoxOne, XBoxSeriesXS } public enum AppLauncher { Native, Steam, Epic, Web } [Tool] [GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorManager.svg")] public partial class App: Node { [Export] public AppPlatformOS os; [Export] public AppLauncher launcher; int _fps = 60; [Export] public int fps { get => _fps; set { _fps = value; Engine.MaxFps = _fps; } } } }