using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Text; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class Highlight:Action { [Export] public HighlightActionType type; [Export] public HighlightEffect highlighter; [Export] public Node3D[] targets = new Node3D[ 0 ]; protected override void _OnTrigger() { highlighter.Highlight( type, targets ); } } }