using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class TextureDilationCompositerEffect:_XX_CompositorEffectGraph { public TextureDilationCompositerEffect() { CreateGraph(); } RDTexture color; RDTexture bufferA; RDTexture bufferB; CEG_Copy copy; void CreateGraph() { } void AssignData() { } } }