using Godot; namespace Rokojori { // Generated by ShaderClassGenerator public class CCHairAlphaShader { public static readonly CachedResource shader = new CachedResource( "res://addons/rokojori_action_library/Runtime/Reallusion/Shaders/Hair/Variants/CCHairAlpha.gdshader" ); } [Tool] public partial class CCHairAlphaMaterial:CustomMaterial { public CCHairAlphaMaterial() { Shader = CCHairAlphaShader.shader.Get(); } } }