using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { public partial class LODCameraDistanceRule:LODLevelVisibilityRule { [Export] public float minDistance; [Export] public float maxDistance; public override bool Evaluate( LODNode lodNode ) { return Range.Contains( minDistance, maxDistance, lodNode.distance ); } } }