using Godot; using System.Collections.Generic; using System; namespace Rokojori { [Tool,GlobalClass] public partial class NodeStateConfiguration:Resource { [Export] public Trillean processEnabled = Trillean.Any; [Export] public Trillean inputEnabled = Trillean.Any; [Export] public Trillean physicsEnabled = Trillean.Any; [Export] public Trillean signalsEnabled = Trillean.Any; [Export] public Trillean visible = Trillean.Any; [Export] public bool setProcessMode = false; [Export] public Node.ProcessModeEnum processMode; } }