using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; using System.Linq; namespace Rokojori { [Tool] [GlobalClass] public partial class ManualRelativeSubDivider:MeshAxisSubDivider { [Export] public float[] subDivisions; public override List GetSubDivisions( Transform3D quadTransform, Axis axis ) { return Lists.From( subDivisions ); } } }