using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; using System.Linq; namespace Rokojori { [Tool] [GlobalClass] public partial class GridSubDivider:MeshAxisSubDivider { [Export] public int numSubDivisions = 1; public override List GetSubDivisions( Transform3D quadTransform, Axis axis ) { var list = new List(); for ( int i = 0; i < numSubDivisions; i++ ) { float s = (float)( i + 1f ) / (float)( numSubDivisions + 1f ); } return list; } } }