using Godot; using System; namespace Rokojori { [Tool] [GlobalClass] public partial class OnSliderValueChange : Node { [Export] public HSlider slider; HSlider _connectedSlider = null; [Export] public RJAction onChange; public void Update() { if ( _connectedSlider == slider ) { return; } if ( _connectedSlider != null ) { _connectedSlider.Changed -= OnChanged; } _connectedSlider = slider; if ( _connectedSlider != null ) { _connectedSlider.Changed += OnChanged; } } void OnChanged() { Actions.Trigger( onChange ); } } }