// NOTE: Shader automatically converted from Godot Engine 4.3.stable.mono's CanvasItemMaterial. shader_type canvas_item; render_mode blend_mix; #include "res://addons/rokojori_action_library/Runtime/Shading/Library/NinePatch.gdshaderinc" uniform vec2 size = vec2( 128, 128 ); uniform vec4 borders = vec4( 40, 40, 40, 40 ); varying vec4 scaledBorders; varying vec4 uvBorders; void vertex() { vec4 outUVBorders = vec4( 0, 0, 0, 0 ); vec4 outScaledBorders = vec4( 0, 0, 0, 0 ); computeNinePatchBorders( TEXTURE_PIXEL_SIZE, size, borders, outUVBorders, outScaledBorders ); uvBorders = outUVBorders; scaledBorders = outScaledBorders; } void fragment() { vec2 nUV = computeNinePatchUV( UV, size, uvBorders, scaledBorders ); COLOR = texture( TEXTURE, nUV ) ; }