using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Text; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class Rotate:Node3D { [Export] public Vector3 eulerRotation; [Export] public Node3D target; [Export] public TimeLine timeline; public override void _Process( double delta ) { if ( target == null ) { return; } var tl = TimeLineManager.Ensure( timeline ); var rotation = target.GetGlobalQuaternion() * Quaternion.FromEuler( eulerRotation * (float)tl.delta ); target.SetGlobalQuaternion( rotation ); } } }