using Godot; using System.Collections.Generic; namespace Rokojori { public class CompositorEffectGraphProcessor:CompositorEffectGraphNode { protected List _connections = new List(); public CompositorEffectGraphProcessor( _XX_CompositorEffectGraph graph ):base( graph ){} bool _initialized = false; public void Initialize() { if ( _initialized ) { return; } OnInitialize(); } protected virtual void OnInitialize() { } public virtual void Process() { } } }