using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class VirtualCamera3D:Node3D { [Export] public float fov = 60; public Vector3 GetCameraPosition() { return GlobalPosition; } public Quaternion GetCameraRotation() { return GlobalBasis.GetRotationQuaternion(); } public float GetCameraFOV() { return fov; } } }