using Godot; namespace Rokojori { public class Sensors { public static bool IsActive( Sensor sensor ) { return sensor == null ? false : sensor.isActive; } public static float GetValue( Sensor sensor, float scale = 1 ) { return sensor == null ? 0 : sensor.value * scale; } public static float PolarAxis( Sensor negative, Sensor positive ) { return GetValue( negative, -1 ) + GetValue( positive, 1 ); } } }