using Godot; namespace Rokojori { [Tool] [GlobalClass ] public partial class SetMaterial : Action { [Export] public Node3D target; [Export] public Material material; [Export] public MaterialSlot slot = MaterialSlot.None; [Export] public int index = 0; protected override void _OnTrigger() { if ( target == null || material == null ) { return; } var msc = MaterialSurfaceContainer.From( target, index ); msc.SetMaterialInSlot( slot, material ); } } }