using Godot; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/ConditionalAction.svg")] public partial class ConditionalAction : Action { [ExportGroup("Condition")] [Export] public Condition condition; [Export] public SceneCondition sceneCondition; [ExportGroup("Actions")] [Export] public Action ifAction; [Export] public Action elseAction; protected override void _OnTrigger() { var conditionActive = Condition.Evaluate( condition ) && SceneCondition.Evaluate( sceneCondition ); this.LogInfo( "Condition is", conditionActive ); if ( conditionActive ) { Trigger( ifAction ); } else { Trigger( elseAction ); } } } }