using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori.Tools { [Tool] [GlobalClass] public partial class ExportGLTF:Action { [Export] public Node3D root; [Export] public string path; protected override void _OnTrigger() { #if TOOLS GLTFExport.Save( root, path ); #endif } } }