using Godot; namespace Rokojori { // Generated by ShaderClassGenerator public class OutlineShader { public static readonly CachedResource<Shader> shader = new CachedResource<Shader>( "res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/Outline/Outline.gdshader" ); public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" ); public static readonly FloatPropertyName size = FloatPropertyName.Create( "size" ); public static readonly FloatPropertyName sizeCloseScale = FloatPropertyName.Create( "sizeCloseScale" ); public static readonly FloatPropertyName sizeFarScale = FloatPropertyName.Create( "sizeFarScale" ); public static readonly FloatPropertyName closeDistance = FloatPropertyName.Create( "closeDistance" ); public static readonly FloatPropertyName farDistance = FloatPropertyName.Create( "farDistance" ); public static readonly FloatPropertyName opacityModulationStrength = FloatPropertyName.Create( "opacityModulationStrength" ); public static readonly FloatPropertyName opacityModulationDuration = FloatPropertyName.Create( "opacityModulationDuration" ); } [Tool] public partial class OutlineMaterial:CustomMaterial { public static readonly CachedResource<OutlineMaterial> BoldYellow = CustomMaterial.Cached<OutlineMaterial>( "res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/Outline/Outline Bold Yellow.material" ); public static readonly CachedResource<OutlineMaterial> ThinWhite = CustomMaterial.Cached<OutlineMaterial>( "res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/Outline/Outline Thin White.material" ); public readonly CustomMaterialProperty<Color> albedo; public readonly CustomMaterialProperty<float> size; public readonly CustomMaterialProperty<float> sizeCloseScale; public readonly CustomMaterialProperty<float> sizeFarScale; public readonly CustomMaterialProperty<float> closeDistance; public readonly CustomMaterialProperty<float> farDistance; public readonly CustomMaterialProperty<float> opacityModulationStrength; public readonly CustomMaterialProperty<float> opacityModulationDuration; public OutlineMaterial() { Shader = OutlineShader.shader.Get(); albedo = new CustomMaterialProperty<Color>( this, OutlineShader.albedo ); size = new CustomMaterialProperty<float>( this, OutlineShader.size ); sizeCloseScale = new CustomMaterialProperty<float>( this, OutlineShader.sizeCloseScale ); sizeFarScale = new CustomMaterialProperty<float>( this, OutlineShader.sizeFarScale ); closeDistance = new CustomMaterialProperty<float>( this, OutlineShader.closeDistance ); farDistance = new CustomMaterialProperty<float>( this, OutlineShader.farDistance ); opacityModulationStrength = new CustomMaterialProperty<float>( this, OutlineShader.opacityModulationStrength ); opacityModulationDuration = new CustomMaterialProperty<float>( this, OutlineShader.opacityModulationDuration ); } } }