using System.Collections; using System.Collections.Generic; using Godot; using System; namespace Rokojori { [Tool] [GlobalClass] public partial class Manual_BakingFDSettings:_XX_BakingFDSettings { [Export] public float cameraDistance = 10; [Export] public float cameraFOV = 75; public override Vector2 ComputeFOVDistance( float size ) { return new Vector2( cameraFOV, cameraDistance ); } public static Manual_BakingFDSettings Create( float fov, float distance ) { var m = new Manual_BakingFDSettings(); m.cameraDistance = distance; m.cameraFOV = fov; return m; } } }