using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { [Tool][GlobalClass] public partial class _XX_MultiBakeMode:Resource { public MultiBaker multiBaker; public virtual int GetNumViews() { return -1; } public virtual void CreateBakers() { } public virtual void AssignMaterial( BakingMaterialMode mode, Texture2D texture ) { } public virtual void CreateMaterial( bool preview ) { } } }