using Godot; namespace Rokojori { public class RenderingObject { protected RokojoriCompositorEffect _effect; public RokojoriCompositorEffect effect => _effect; protected Rid _rid; public Rid rid => _rid; public bool valid => _rid.IsValid; public RenderingObject( RokojoriCompositorEffect effect, Rid rid ) { this._effect = effect; this._rid = rid; } } }