using Godot; namespace Rokojori { public class RDShader: RenderingObject { public RDShader( RokojoriCompositorEffect effect, Rid rid ):base( effect, rid ) {} public static RDShader CreateFromSpirV( RokojoriCompositorEffect effect, RDShaderSpirV rDShaderSpirV ) { var shaderID = effect.rd.ShaderCreateFromSpirV( rDShaderSpirV ); return new RDShader( effect, shaderID ); } } }