using Godot; namespace Rokojori { public class RDPipeline: RenderingObject { public RDPipeline( RokojoriCompositorEffect effect, Rid rid ):base( effect, rid ) {} public static RDPipeline Create( RokojoriCompositorEffect effect, RDShader shader ) { return new RDPipeline( effect, effect.rd.ComputePipelineCreate( shader.rid ) ); } } }