using Godot; using Rokojori; using System.Collections.Generic; namespace Rokojori { [Tool] public partial class RokojoriPlugin:EditorPlugin { GizmoDrawerPlugin gizmoDrawerPlugin = new GizmoDrawerPlugin(); public static readonly string path = "res://addons/rokojori_action_library"; public static string Path( string path ) { return RokojoriPlugin.path + "/" + path; } static readonly string RokojoriRootAutoLoad = "RokojoriRootAutoLoad"; static readonly string RokojoriRootAutoLoadPath = Path( "Runtime/Godot/Root.cs" ); public override void _EnablePlugin() { AddAutoloadSingleton( RokojoriRootAutoLoad, RokojoriRootAutoLoadPath ); } public override void _DisablePlugin() { RemoveAutoloadSingleton( RokojoriRootAutoLoad ); } public override void _EnterTree() { AddNode3DGizmoPlugin( gizmoDrawerPlugin ); } public override void _ExitTree() { RemoveNode3DGizmoPlugin( gizmoDrawerPlugin ); } } }