using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { [Tool] [GlobalClass] public partial class _XX_MultiTextureBaker:Resource { protected MultiBaker _multiBaker; public MultiBaker multiBaker => _multiBaker; protected List<_XX_BakingPass> _passes; protected void _SetPasses( params _XX_BakingPass[] passes ) { _passes = [.. passes]; _passes.ForEach( p => p.textureBaker = this ); } protected virtual void _IntitializePasses() { } public List<_XX_BakingPass> GetPasses( MultiBaker multiBaker ) { _multiBaker = multiBaker; if ( _passes != null ) { return Lists.Filter( _passes, p => p.isEnabled ); } _IntitializePasses(); return Lists.Filter( _passes, p => p.isEnabled ); } } }