using Godot; namespace Rokojori { // Generated by ShaderClassGenerator public class FancyOutlineShader { public static readonly CachedResource<Shader> shader = new CachedResource<Shader>( "res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/FancyOutline/FancyOutline.gdshader" ); public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" ); public static readonly FloatPropertyName size = FloatPropertyName.Create( "size" ); public static readonly FloatPropertyName sizeCloseScale = FloatPropertyName.Create( "sizeCloseScale" ); public static readonly FloatPropertyName sizeFarScale = FloatPropertyName.Create( "sizeFarScale" ); public static readonly FloatPropertyName closeDistance = FloatPropertyName.Create( "closeDistance" ); public static readonly FloatPropertyName farDistance = FloatPropertyName.Create( "farDistance" ); public static readonly FloatPropertyName opacityModulationStrength = FloatPropertyName.Create( "opacityModulationStrength" ); public static readonly FloatPropertyName opacityModulationDuration = FloatPropertyName.Create( "opacityModulationDuration" ); public static readonly FloatPropertyName scanLineAmount = FloatPropertyName.Create( "scanLineAmount" ); public static readonly FloatPropertyName scanLineDivisions = FloatPropertyName.Create( "scanLineDivisions" ); public static readonly FloatPropertyName scanLineSpeed = FloatPropertyName.Create( "scanLineSpeed" ); } [Tool] [GlobalClass] public partial class FancyOutlineMaterial:CustomMaterial { public static readonly CachedResource<FancyOutlineMaterial> ScanWhite500Ms20x = CustomMaterial.Cached<FancyOutlineMaterial>( "res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/FancyOutline/FancyOutline Scan White 500ms 20x.material" ); public readonly CustomMaterialProperty<Color> albedo; public readonly CustomMaterialProperty<float> size; public readonly CustomMaterialProperty<float> sizeCloseScale; public readonly CustomMaterialProperty<float> sizeFarScale; public readonly CustomMaterialProperty<float> closeDistance; public readonly CustomMaterialProperty<float> farDistance; public readonly CustomMaterialProperty<float> opacityModulationStrength; public readonly CustomMaterialProperty<float> opacityModulationDuration; public readonly CustomMaterialProperty<float> scanLineAmount; public readonly CustomMaterialProperty<float> scanLineDivisions; public readonly CustomMaterialProperty<float> scanLineSpeed; public FancyOutlineMaterial() { Shader = FancyOutlineShader.shader.Get(); albedo = new CustomMaterialProperty<Color>( this, FancyOutlineShader.albedo ); size = new CustomMaterialProperty<float>( this, FancyOutlineShader.size ); sizeCloseScale = new CustomMaterialProperty<float>( this, FancyOutlineShader.sizeCloseScale ); sizeFarScale = new CustomMaterialProperty<float>( this, FancyOutlineShader.sizeFarScale ); closeDistance = new CustomMaterialProperty<float>( this, FancyOutlineShader.closeDistance ); farDistance = new CustomMaterialProperty<float>( this, FancyOutlineShader.farDistance ); opacityModulationStrength = new CustomMaterialProperty<float>( this, FancyOutlineShader.opacityModulationStrength ); opacityModulationDuration = new CustomMaterialProperty<float>( this, FancyOutlineShader.opacityModulationDuration ); scanLineAmount = new CustomMaterialProperty<float>( this, FancyOutlineShader.scanLineAmount ); scanLineDivisions = new CustomMaterialProperty<float>( this, FancyOutlineShader.scanLineDivisions ); scanLineSpeed = new CustomMaterialProperty<float>( this, FancyOutlineShader.scanLineSpeed ); } } }