using Godot;
using System.Collections.Generic;
using System;

namespace Rokojori
{  
  public class ExtendingGodotClassList
  {
    public static List<string> list = Lists.CombineAll(
      ExtendingControlGodotClassList.list,
      ExtendingNode2DGodotClassList.list,
      ExtendingNode3DGodotClassList.list
    );

  }
}